Custom PNG skins and the Bedrock Dressing Room
Distinguish character-creator items from an imported classic skin.
Two different routes
Bedrock offers character customisation and classic skins. Importing a PNG is different from assembling character-creator items. Look for the classic-skin route when your starting point is a texture file.
Check platform support
Import controls differ by platform and version. A route shown on a phone may not exist on a console. Check the official guidance and the controls actually available before repeatedly changing your file.
Use import where it is offered
Where your platform provides a custom-image import option in the classic-skin area, choose the original PNG and matching model. A PNG and a packaged skin pack are different formats. Renaming an extension does not convert them.
Review beyond the thumbnail
Inspect sleeves, back and outer layer after selecting the skin. A small thumbnail may hide mapping problems. Retain a working file to distinguish a texture issue from an interface or platform issue.
If the option is missing
Check the edition and platform first. Resizing a correct PNG will not add an unsupported feature. This article is a workflow explanation, not a device-by-device test report; use the official documentation as the reference.